Nick Green: Through the Portal
Me after everyone else in the world has left. |
You know that thing where you walk out to
pat the coalman’s horse, and a speeding Lexus mows you down? That’s called
future shock. Technology and culture race by so fast that you’re left
stupefied, feeling obsolete. And sometimes the cause of this trauma
is already considered old-hat by some.
What I’m going to rave about here is apparently
‘sew last decade’. Indeed, it’s considered a classic, so fast do these
things move now. I’m sorry, cool young person who just stumbled on this blog by
accident, I’d never heard of it before. Okay? Consider me woken up.
My tale I wol bigynne. It started when I found a page of pithy quotes
from a fictional character, a villain, a truly nightmarish specimen. This
character, GLaDOS, is a sentient computer, inspired by HAL in 2001: A Space
Odyssey, but taking the psychoses up to eleven. She could be HAL’s
bloodthirstier, more cake-obsessed little sister, venting sarcasm and passive
aggression in every silicon breath.
‘Cake and grief counselling will be available at the conclusion of the
test.’
‘Have I lied to you? I mean, in this room?’
‘That thing isn't important to
me; it's the fluid catalytic cracking unit. It made shoes for orphans. Nice job
breaking it, hero.’
I assumed GLaDOS was a character on a
slick US sci-fi series, shown on one of the channels that my worthless oaf of a
Virgin Media package won’t supply. Maybe the show itself was based on a novel I
really should read. In search of more GLaDOS goodness (‘When I said
"deadly neurotoxin," the "deadly" was in massive sarcasm
quotes’) I set about tracking this masterwork down.
It was a game.
(Young person, stop rolling your eyes. I know you knew that. And pull
up your waistband.)
The game is (was?) Portal, released in
2007, so it’s practically Scrabble by now. I’ve never actually played it. The
last computer game I owned had ladders and levels, and from the clips I’ve seen
on YouTube, Portal requires the kind of three dimensional thinking that would
have Mr Spock crying for his mummy. It’s only the villain that fascinates me,
even if she was intended as just the icing on the cake.
There’s a lot more to GLaDOS than
snarky remarks. The brilliance of the writing (I don’t think that’s overegging
it) is in the creation of a complex, convincing, multifaceted, terrifying yet
ultimately tragic character, using
nothing but those snarky remarks. Join the dots and you see the outline of
a recognisable, if non-human, person.
GLaDOS is the AI manager of a research
facility, developing a futuristic weapon. One by one, human test subjects
(that’s you, gamer) put the weapon through complex trials, at the end of which
each volunteer is supposedly given refreshment in the form of cake. But
somewhere along the line, things have gone terribly wrong. The research
facility is now devoid of life, except for the volunteers (revived from stasis
one by one), with GLaDOS herself left to run the experiment single-handed, with
no-one around to tell her to stop.
As the tests progress from challenging
to deadly, GLaDOS makes ever more earnest, yet increasingly hollow-sounding,
promises of cake at the end of it all. In her robotic brain, she clings to the
truth that Humans Like Cake, failing to understand that this sugary incentive
cannot compensate for the risk of repeated incineration/evisceration. This lack
of nuance defines her eerie near-humanity, the flaw that makes her ultimately a
psychopath. Even worse, the cake is a lie.
It obviously ran out years ago, but GLaDOS must continue to put her subjects
through the tests, for science. And if they survive long enough to actually
make it to the cake room (now empty even of the bones of the scientists she gassed)
she has to cover up the fact that she’s been lying all this time by tipping
each candidate into a furnace. (The truly skilled can avoid this fate). Look,
she’s just really keen on her job.
The full story is never made explicit –
I’ve pieced it together from the available clues. But to sketch this
fascinating, funny, tragic, gripping sci-fi short story with just a string of
sour remarks is a remarkable achievement. It’s writing, Jim, but not as we know
it.
Why did the Renaissance church have all
the best artists and composers? (Bear with me…)
Maybe they were divinely inspired. Or maybe it was that the church had
all the money, so hoovered up the top talent. Something of that kind may be
happening now. Gaming is a massive business, rivalling the film industry and
squashing pop music like a bug. I won’t even mention publishing in that list.
Suffice to say, that’s where the cash is now, and the talent is following. So
we may be seeing the sharpest, wittiest writers deserting traditional fiction
to write characters for games, while the rest of us tread water in the Amazon,
swamped by a zillion ebooks that you wouldn’t feed to Doctor Who’s K9.
In darker moments, it’s easy for a
writer of ‘mere books’ to feel like the hapless protagonist of Portal,
straining every brain cell in the hope of reaching a prize that has long since
mouldered away. We write our old-fashioned books and we think we’re doing
great, when all the time we’re like the human lab rats in the Enrichment
Center, a place deserted by all but an automated system. You don’t have to
spend long on Amazon’s KDP to realise that, for all but a lucky few, The Cake
Is A Lie. Could I at least have the grief counselling?
‘Do you think I'm trying to
trick you with reverse psychology? I mean, seriously, now.’
However. Once I was over my future
shock, I noticed an interesting thing. Nothing, really, has changed at all.
Because it wasn’t the mind-blowing gameplay or realism of the Portal game that
had captivated me. It was the character of GLaDOS. It was the set-up, the
story. It was the writing.
Even in a hurricane of high-tech
wowsery, it is the written words that shine out. And I’m not alone in this
verdict. The gamers themselves agree. How else would I come across a page of
GLaDOS quotes, when I don’t even play these games? When all the puzzles are
solved, it’s the character that stays with you. Even in the world beyond the
Portal, story is still king.
‘But there’s no sense crying over every
mistake
You just keep on trying till you run
out of cake.’
Like her ancestor HAL, GLaDOS goes out
on a poignant song. Share and Enjoy.
Comments
Other than that, a fun post.