The Geography of Words - Guest Post by Jacey Bedford
Writing
science fiction and fantasy often involves worldbuilding. Sometimes we take a
concept, strip it right down to basics and invent a planet where the sea is
pink, the sky is upside down and the dominant life form has seven tentacles and
inhabits arid polar regions which have daytime temperatures of 60 Centigrade.
Our hero is a brave tardigrade with a serious Walter Mitty complex and its love
interest is a tri-gendered cephalopod with stunning bioluminescence that
screams, 'Come and get me, baby!'
Other times we base our world on
something closer to home. Our characters are human, living (maybe) five hundred
years in our future or two hundred years in our past, but they are recognisably
like us and they come from places that we might easily recognise.
We
might set our fantasy on this earth, in this century (much urban fantasy
occupied this niche) or we might use a medievaloid setting which is
recognisably British or European, or—increasingly popular—a non-European
setting in Africa, Asia or the Far East.
Even
when writing a second-world fantasy like (say) A Wizard of Earthsea, the laws
of physics are recognisable as our own and the land—mountains, rivers, lakes,
valleys, deserts, oceans--looks as though it was formed in much the same way as
our mountains, rivers lakes etc. were formed. That means it's a world with wind
and weather, continental drift, vulcanicity, recurring ice ages etc. All of
that may be completely incidental to the actual story, of course, but it gives
us a setting we can grok, deep inside.
But
how do we decide on a setting, and how do we build a world?
If
we're going to base it on part of this world that we know, it helps to have a
jumping off point Though you might never need to explain this in your book, you
should know it. My Rowankind trilogy opens in 1800, in a world like ours but
with an undertow of magic. Some things are the same. King George is bonkers, Britain
is at war with Napoleonic France. America has won its freedom. The industrial
revolution is in its early years with steam engines used for pumping water out
of mines, but not yet used to power locomotives.
But where does the magic come from?
Has it always been there? Yes, it has, but for the last two hundred years it's
been strictly controlled by the Mysterium. Why? It all stems from the time of
the Spanish Armada in 1588. Something happened to bring knowledge of magic and
its possibilities to Good Queen Bess, and her spymaster, Sir Francis
Walsingham. If I told you exactly what you wouldn't need to read the first book
of the Rowankind, Winterwood, and I
hope you do.
Two
hundred years after the formation of the Mysterium, only licensed witches are
allowed to perform small magics from carefully controlled spell books. Enter
Ross (Rossalinde) Tremayne, my cross-dressing female privateer captain. Ross
would gladly have registered as a witch when she turned eighteen, as the law
said, but she was busy eloping instead. Now, seven years later, she's a widow,
and she's captain of the Heart of Oak, accompanied by the jealous ghost of her
late husband and a crew of barely-reformed pirates. When she pays a deathbed
visit to her estranged mother she receives a task she doesn't want and a half
brother she didn't know she had. And then there's that damned annoying wolf
shapechanger, Corwen. (Don't call him a werewolf, he gets very annoyed, because
he's NOT moon-called!)
Ross
and Corwen's story moves forward in Silverwolf
and the worldbuilding widens. A race of magical people, the Rowankind, have
been freed from bondage and their talents for wind and weather magic have the
potential to change Britain's developing industrial revolution. Why would we
need steam engines, when the Rowankind can lift water from the depths of a mine
by magic? That's almost incidental to Ross and Corwen's personal story, but I
have to consider how something like that could change future history. It echoes
through Silverwolf and the final book in the trilogy, Rowankind, due from DAW in November 2018.
My Psi-Tech trilogy, Empire of Dust, Crossways and Nimbus, all published by DAW, is set
five hundred years in the future when megacorporations more powerful than any
single planet have raced across the galaaxy to gobble up planets suitable for
colonisation. Their agents are psi-techs, humans implanted with telepath
technology. These elites are looked after from cradle to grave, until—that
is—they step out of line. Cara is a rogue telepath fleeing Alphacorp, Ben is a Trust
company man through and through, until the Trust tries to kill him. Why? It's all
about money and resources. Cara takes refuge with Ben on his colony mission,
thinking she can keep her head down for a few years until Alphacorp has stopped
hunting her, but trouble comes looking for both of them.
So
in my psi-tech universe, I'm not so much worldbuilding as building multiple worlds
linked by a network of jump gates. I'm also building enhanced humans who might,
on the whim of their company, be sent for neural reconditioning to adjust their
attitude—and that's not good. But despite the wetware implants, they're still
human, gloriously, awkwardly so.
So what am I working on right now? The Amber Crown is a standalone fantasy
set in the mid 1600s in a place not unlike the Baltic States with a few
significant differences. There's magic and political intrigue, a cast of
diverse characters and a missing queen. Worldbuilding for this has been
interesting. I've done a lot of research on costume, food and customs. I've
discovered some delightfully bonkers facts like the existence of the Polish
Winged Hussars, who rode into battle with huge wings strapped on to their
backs, and for more than a century were the best cavalry in all of Europe.
Three thousand Polish Winged Hussars broke the might of the Ottoman army at the
Siege of Vienna in 1683. That's a gift to a writer. Thank you, history.
Jacey
Bedford is a British writer, published by DAW in the USA. She writes both
science fiction and fantasy and her novels are published by DAW in the USA. Her
short stories have been published on both sides of the Atlantic in anthologies
and magazines, and some have been translated into an odd assortment of
languages including Estonian, Galician and Polish.
Jacey's a great advocate
of critique groups and is the secretary of the Milford SF Writers' Conference,
an intensive peer-to-peer week of critique and discussion held every September
in North Wales. (http://www.milfordSF.co.uk)
She lives in an old stone
house on the edge of Yorkshire's Pennine Hills with her songwriter husband and
a long-haired, black German Shepherd (a dog not an actual shepherd from
Germany). She's been a librarian, a postmistress, a rag-doll maker and a folk
singer with the vocal harmony trio, Artisan. Her claim to fame is that she once
sang live on BBC Radio 4 accompanied by the Doctor (Who?) playing spoons.
You can keep up with Jacey
in several different ways:
- Website:
http://www.jaceybedford.co.uk,
which includes a link to her mailing list.
- Blog:
https://jaceybedford.wordpress.com/
- Facebook:
https://www.facebook.com/jacey.bedford.writer
- Twitter:
@jaceybedford
Comments
And I LOVE the idea of your heroine being accompanied by the jealous ghost of her dead husband.
Winterwood looks fascinating... love that cover!